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天下为棋 Demo is free on Steam

  • Game Category: Steam
  • Release date: Jun 17, 2021
  • Platforms:Windows  

Get free 天下为棋 Demo on Steam. This paid game has been free for a while. If you add the game to your library while the free game deal is still active, the game will be yours permanently. You can find free games and get information about games with Freegames.codes.

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Deal Status: Active
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天下为棋 Demo system requirements:

Minimum system requirements:
    Minimum:
    • OS *: Windows 7 or later
    • Processor: i5-3570 3.4 GHz 4 Core
    • Memory: 4 GB RAM
    • DirectX: Version 10
    • Storage: 2048 MB available space

About 天下为棋 Demo:

这是一款东方幻想风格的回合制战棋策略游戏,在传统回合制战棋游戏的基础上,融入了更合理的成长模式,个例性更强的角色机制,更深的策略上限,以及丰富的收集成长要素。roguelike类系统机制会让意外感伴随你每步操作,在独特的东方韵味剧情中经历这趟抉择与成长的有趣旅程。

Categories: Single-player ,Game demo

Frequently Asked Questions:

Step 1: Click "Get It Free" button.

Step 2: After clicking the "Get It Free" button, you will be redirected to the game's page on the Steam store. You should see a green "Play Game" or "Add to Library" button on the page. Click it.

Step 3: A new window will open confirming that you want to add the game to your Steam library. Go through the installation prompts by clicking "Next" until you reach the end. Then, click "Finish" to add the game to your library.

Step 4: The game should now be in your Steam library. To play it, you'll need to install it first. Do this by navigating to your library, clicking on the game, and then clicking the "Install" button. Once the game is installed, you can launch it directly from your Steam library.

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天下为棋 Demo can playable the following platforms: Windows  

The genres of the game are Single-player ,Game demo .

天下为棋 Demo supports the following languages: Simplified Chinese*, English*languages with full audio support

The game relased on Jun 17, 2021

青岛三脚猫工作室

青岛三脚猫工作室

The game is currently free. If you add the game to your library within the time specified in the free game offer, the game will be permanently yours.

The game has
天下万物,皆有步迹,唯执子者不同。人可执棋子,也为棋子;人可为兄,可为友,也为敌。在情感互动与历练中,沾染凡尘气息的清理者也逃不开这盘棋局。

剧情
剧情铺设和角色塑造方面我们更偏现实主义色彩一些,毕竟江湖并不会像一些小说和文学作品那样浪漫主义和光鲜亮丽,毕竟人经历过生死必定不再是从前那个少年。但就因如此,黑暗中射出的光明才更加的难能可贵。

美术
结实,硬派,肃杀感是我们这款游戏想诠释的江湖,也是我们想实现的美术风格。在角色设计上,除了要符合我们东方体系的特征,更加注重了不同角色之间的标识性与差异感,以及这个角色应该具有的气质,在我们能力范围之内,追求一种古老但不脏乱,有型但不媚俗的效果,并能与UI,动画,特效等美术资源达成高度的统一性。

游戏性
1.在战棋类游戏的基础操作模式下,《天下为棋》增强了棋盘对弈的体验,敌我对等的棋盘化战场布局,不再像一些战棋游戏每场战斗都有冗长的无用移动期,短期即可短兵相接,每回合行动点数(军令)的制约规则也提高了策略深度。

2.棋盘地形机制:
*多样的地形会造成障碍,碰撞,增益,负面等多种战场效果。

3.独特的棋子设计及玩法:
*独特的棋子机制,不同棋子角色真正意义上的差异性体验;
*每场战斗可参战的棋子角色由总上阵点数限制,各棋子角色对应上阵点数各不相同;
*大部分近战棋子角色都具备“压阵”机制,类似真正棋类的吃子占位;
*攻击命中根据棋子朝向分正,侧,背,不同朝向会造成不同的伤害效果;
*独有的角色精神值属性,类似士气,被打空会进入静默负面状态,既是合理性,也增加了玩家决策关注点;
*棋子各项属性成长对应各自的成长规则,棋子各项属性会随着战斗经历获得成长,例如:身法的成长要根据棋子闪避攻击的次数;
*独特的魂能点机制,攻击命中与魂点积累相辅相成,何时利用破魂一击增加了更多的变数和策略深度。



4.作为棋手的玩家:
*可使用战场上独有的全局技能,且有可控及随机两种限制规则;
*独有的随剧情推演,会出现在场景中并拥有各种全局技能的“场景机制”。




5.Roguelite因素:增加了更丰富的策略,收集,可玩性以及会提高玩家意外感的Roguelite因素;
*获得职业类棋子角色名字及属性为随机生成;
*数值类道具装备属性为随机生成;
*遇敌及战场单元的事件为随机生成;
*各可交互店面的产出为随机生成;
*大部分全局技能命中单位的数量以及会命中哪些单位为随机选择;
*棋子各项属性的成长条件随机设定。




6.硬核规则预警:
*敌人死亡后,道具会掉落在棋格上,如道具被敌人先一步踩上则会永久消失;
*我方角色阵亡,携带的一些道具也会掉落;
*范围攻击大部分都敌我不分;
*职业类棋子角色死亡即永久消失。

最后的话:
还有很多功能与规则散布在各环节中,但我们一直在遵循和坚持:功能与规则设计必须要在能增加玩家乐趣,快感,决策成就感,合理性嵌入感,以及针对游戏内核不跑偏的基础上,而非随心所欲,生搬硬套,为加而加。
因为毕竟是回合制,游戏的操作难度不高,但玩家因随机机制和游戏理解而产生的变数会很多,这也是我们希望看到的。

The number of achievements in the game is 24.

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