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Impersonal is free on Steam

  • Game Category: Steam
  • Release date: Sep 25, 2024
  • Platforms:Windows  

Get free Impersonal on Steam. This paid game has been free for a while. If you add the game to your library while the free game deal is still active, the game will be yours permanently. You can find free games and get information about games with Freegames.codes.

Available on platforms:
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Deal Status: Active
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Impersonal system requirements:

Minimum system requirements:
    Minimum:
    • OS *: windows 7 or higher
    • Processor: 1.2Ghz+
    • Memory: 1024 MB RAM
    • Graphics: Intel HD Graphics 2000
    • DirectX: Version 11
    • Storage: 100 MB available space

About Impersonal:

Impersonal is a game about lights, about relationships and how these relationships can affect people.

Categories: Single-player ,Partial Controller Support

Frequently Asked Questions:

Step 1: Click "Get It Free" button.

Step 2: After clicking the "Get It Free" button, you will be redirected to the game's page on the Steam store. You should see a green "Play Game" or "Add to Library" button on the page. Click it.

Step 3: A new window will open confirming that you want to add the game to your Steam library. Go through the installation prompts by clicking "Next" until you reach the end. Then, click "Finish" to add the game to your library.

Step 4: The game should now be in your Steam library. To play it, you'll need to install it first. Do this by navigating to your library, clicking on the game, and then clicking the "Install" button. Once the game is installed, you can launch it directly from your Steam library.

You should log in to Steam to download and play it for free.

Use the `/cat` command to activate the Steam category. Once activated, when games like Impersonal become free, the Free Games Discord bot will share them in your Discord server. For more information about the Discord bot, click here.

Impersonal can playable the following platforms: Windows  

The genres of the game are Single-player ,Partial Controller Support .

Impersonal supports the following languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese, Afrikaans, Albanian, Amharic, Armenian, Assamese, Azerbaijani, Bangla, Basque, Belarusian, Bosnian, Catalan, Cherokee, Croatian, Dari, Estonian, Filipino, Galician, Georgian, Gujarati, Hausa, Hebrew, Hindi, Icelandic, Igbo, Irish, K'iche', Kannada, Kazakh, Khmer, Kinyarwanda, Konkani, Kyrgyz, Latvian, Lithuanian, Luxembourgish, Macedonian, Malay, Malayalam, Maltese, Maori, Marathi, Mongolian, Nepali, Odia, Persian, Punjabi (Gurmukhi), Punjabi (Shahmukhi), Quechua, Scots, Serbian, Sindhi, Sinhala, Slovak, Slovenian, Sorani, Sotho, Swahili, Tajik, Tamil, Tatar, Telugu, Tigrinya, Tswana, Turkmen, Urdu, Uyghur, Uzbek, Valencian, Welsh, Wolof, Xhosa, Yoruba, Zulu

The game relased on Sep 25, 2024

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The game is currently free. If you add the game to your library within the time specified in the free game offer, the game will be permanently yours.

The game has Impersonal is a game about light, relationships, and how those relationships can influence people. In the game, you control a ball of colored light navigating through a maze. Your goal is to explore how different lights and colors interact with one another, discovering multiple potential endings. The core of the game lies in understanding these interactions, making choices, and unraveling the maze of possibilities in this cyclical experience.

This game was created in 2014, inspired by a talk from Jonathan Blow (the renowned game designer behind Braid and The Witness). In that talk, Blow discussed the concept of dynamical meaning in games, referencing The Marriage by Rod Humble as an example. In The Marriage, the game is filled with obscure interactions and symbols that only begin to make sense through exploration, it kind of have a narrative shaped by its mechanics. Though Rod states that he feels it is flawed from his own perspective because people don't seem to really get how the rules explains marriage.

This approach to storytelling captivated me. Although I too recognize Impersonal has its flaws in narrative delivery (the same way rod said), I believe it still offers an intriguing and unconventional way to tell stories—one rooted in interactions. To me, this is how games should convey their stories: through the player's engagement with the world and its systems.

At the end of the day It's a pretentious game, with minimal and experimental art. It's not a game made with the idea of ​​being a good game, in fact the attempt here was to focus on dynamical meaning. Where the game mechanics are responsible for telling a story and not the art or story embedded in the game itself.

The game contains:

  • 4 different endings
  • an open map where you can explore
  • some puzzles

Thank you for playing.

The number of achievements in the game is 4.

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